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Text File  |  2002-10-21  |  7.3 KB  |  246 lines

  1. animations
  2. {
  3.     $path models/human/animation
  4.  
  5.     //========================
  6.     // Reload 
  7.     //========================
  8.     mp44_reload        viewmodel/mp44/tps_mp44_reload.skc    crossblend 0.3
  9.     {
  10.         server
  11.         {
  12.             first reloadweapon                                                    // tell the weapon that we're reloading
  13. //            1     weaponcommand mainhand clip_empty                                // make sure the weapon's clip is empty
  14.             0    attachmodel models/ammo/mp44_clip.tik tag_weapon_left            // put the ammo clip in the left hand
  15.             41    weaponcommand mainhand clip_fill                                // put the clip ammo into the gun
  16.             42    removeattachedmodel tag_weapon_left 0 models/ammo/mp44_clip.tik    // remove the clip model from the left hand
  17.         }
  18.     }
  19.  
  20.  
  21.     //========================
  22.     // Walking/Cautious
  23.     //========================
  24.     mp44_stand_walk_fwd    multiplayer/mp_rifle_curious_walk_forward.skc        deltadriven crossblend 0.2 //autosteps_walk
  25.     mp44_stand_walk_back    multiplayer/mp_rifle_curious_walk_backwards.skc        deltadriven crossblend 0.2 //autosteps_walk
  26.     mp44_stand_walk_left    multiplayer/mp_rifle_curious_walk_left.skc        deltadriven crossblend 0.2 //autosteps_walk
  27.     mp44_stand_walk_right    multiplayer/mp_rifle_curious_walk_right.skc        deltadriven crossblend 0.2 //autosteps_walk
  28.  
  29.     //========================
  30.     // Jogging/Relaxed
  31.     //========================
  32.  
  33.     mp44_stand_run_fwd        weapon_rifle/walks_runs/rifle_jog.skc        deltadriven crossblend 0.2 autosteps_run
  34.     mp44_stand_run_back        multiplayer/mp_rifle_jog_back.skc        deltadriven crossblend 0.2 autosteps_run
  35.     mp44_stand_run_left        multiplayer/mp_rifle_run_left.skc        deltadriven crossblend 0.2 autosteps_run
  36.     mp44_stand_run_right        multiplayer/mp_rifle_run_right.skc        deltadriven crossblend 0.2 autosteps_run
  37.     
  38.     //========================
  39.     // Standing
  40.     //========================
  41.  
  42.     mp44_stand_idle             multiplayer/mp_rifle_stand_curious.skc            crossblend 0.2    
  43.  
  44.     //========================
  45.     // Crouching
  46.     //========================
  47.  
  48. //    mp44_crouch_idle        viewmodel/mp44/mp44_crouchpose.skc        crossblend 0.2
  49.     mp44_crouch_idle        weapon_rifle/crouch/rifle_crouch.skc            crossblend 0.1
  50.     mp44_crouch_walk_fwd    multiplayer/mp_rifle_crouch_walk_forwards.skc    crossblend 0.2 //autosteps_walk
  51.     mp44_crouch_walk_back    multiplayer/mp_rifle_crouch_walk_back.skc        crossblend 0.2 //autosteps_walk
  52.     mp44_crouch_walk_left    multiplayer/mp_rifle_crouch_walk_left.skc    crossblend 0.2 //autosteps_walk
  53.     mp44_crouch_walk_right    multiplayer/mp_rifle_crouch_walk_right.skc    crossblend 0.2 //autosteps_walk
  54.  
  55.     mp44_crouch_run_fwd        multiplayer/mp_rifle_crouchrun.skc            crossblend 0.1 autosteps_run
  56.     mp44_crouch_run_back    multiplayer/mp_rifle_crouch_run_backwards.skc        crossblend 0.1 autosteps_run
  57.     mp44_crouch_run_left    weapon_rifle/walks_runs/rifle_crouchrun_left.skc            crossblend 0.1 autosteps_run
  58.     mp44_crouch_run_right    weapon_rifle/walks_runs/rifle_crouchrun_right.skc            crossblend 0.1 autosteps_run
  59.  
  60.     //========================
  61.     // mg Firing
  62.     //========================
  63.  
  64.     mp44_butt            weapon_bar/misc/bar_butt_stand.skc                
  65.     {
  66.         server
  67.         {            
  68.             4 fire mainhand secondary
  69.         }
  70.         client
  71.         {
  72.             entry sound pistol_whip // the swish sound. 
  73.         }
  74.     }    
  75.  
  76.     mp44_stand_fire        viewmodel/mp44/tps_mp44_fire.skc    crossblend 0.05
  77.     {
  78.         server
  79.         {
  80.             entry fire
  81.         }
  82.     }
  83.  
  84.     
  85.  
  86.     mp44_stand_run_fire    viewmodel/mp44/mp44_standfire.skc    crossblend 0.05
  87.     {
  88.         server
  89.         {
  90.             entry fire
  91.         }
  92.     }
  93.  
  94.     $path models/human/animation
  95.  
  96.     mp44_stand_walk_fire    viewmodel/mp44/tps_mp44_fire.skc    crossblend 0.05
  97.     {
  98.         server
  99.         {
  100.             entry fire
  101.         }
  102.     }
  103.     mp44_crouch_fire    viewmodel/mp44/tps_mp44_fire.skc    crossblend 0.05
  104.     {
  105.         server
  106.         {
  107.             entry fire
  108.         }
  109.     }
  110.     mp44_crouch_run_fire    viewmodel/mp44/mp44_crouchfire.skc    crossblend 0.05
  111.     {
  112.         server
  113.         {
  114.             entry fire
  115.         }
  116.     }
  117.  
  118.     //========================
  119.     // Raise Animations for thompson
  120.     //========================
  121.     mp44_stand_raise        viewmodel/mp44/mp44_pullout.skc
  122.     {
  123.         server
  124.         {
  125.             first activatenewweapon
  126.         }
  127.         client
  128.         {
  129.             enter sound mp44_snd_pullout
  130.         }
  131.     }
  132.     // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
  133.     mp44_crouch_raise        viewmodel/mp44/mp44_pullout.skc
  134.     {
  135.         server
  136.         {
  137.             first activatenewweapon
  138.         }
  139.         client
  140.         {
  141.             enter sound mp44_snd_pullout
  142.         }
  143.     }
  144.  
  145.     //========================
  146.     // Lower
  147.     //========================
  148.     // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
  149.     mp44_stand_lower            viewmodel/mp44/mp44_putaway.skc
  150.     {
  151.         server
  152.         {
  153.             last deactivateweapon righthand
  154.         }
  155.         client
  156.         {
  157.             enter sound mp44_snd_putaway
  158.         }
  159.     }
  160.     mp44_crouch_lower            viewmodel/mp44/mp44_putaway.skc
  161.     {
  162.         server
  163.         {
  164.             last deactivateweapon righthand
  165.         }
  166.         client
  167.         {
  168.             enter sound mp44_snd_putaway
  169.         }
  170.     }
  171.     
  172.     //========================
  173.     // Jumping & Falling
  174.     //========================
  175.  
  176.     $path models/human/protoanimations
  177.  
  178.     mp44_jump_takeoff            jump_takeoff.skc            crossblend 0.1
  179.     {
  180.         server
  181.         {
  182.             first ai_event    footstep
  183.         }
  184.         client
  185.         {
  186.             first footstep    "Bip01 R Foot" run
  187.         }
  188.     }
  189.     mp44_jump_run_takeoff        jump_takeoff.skc            crossblend 0.1
  190.     {
  191.         server
  192.         {
  193.             first ai_event    footstep
  194.         }
  195.         client
  196.         {
  197.             first footstep    "Bip01 R Foot" run
  198.         }
  199.     }
  200.     mp44_fall                jump_stretch_loop.skc            crossblend 0.2
  201.     mp44_land                jump_land.skc                    crossblend 0.1
  202.     {
  203.         client
  204.         {
  205.             first landing
  206.         }
  207.     }
  208.     mp44_land_hard            jump_land.skc            crossblend 0.1
  209.     {
  210.         client
  211.         {
  212.             first landing
  213.         }
  214.     }
  215.     
  216.     
  217.     //------------------
  218.     // PAIN ANIMATIONS//
  219.     //------------------
  220.     $path models/human/animation
  221.  
  222.     //Stand//
  223.     mp44_stand_hit_head        weapon_mp44/minor_pain/mp44_stand_hit_head.skc                autosteps_walk
  224.     mp44_stand_hit_uppertorso01    weapon_mp44/minor_pain/mp44_stand_hit_torso.skc            random    autosteps_walk
  225.     mp44_stand_hit_uppertorso02    weapon_mp44/minor_pain/mp44_stand_hit_head.skc            random    autosteps_walk
  226.     mp44_stand_hit_lowertorso    weapon_mp44/minor_pain/mp44_stand_hit_lowertorso.skc            autosteps_walk
  227.     mp44_stand_hit_back        weapon_mp44/minor_pain/mp44_stand_hit_lowerback.skc            autosteps_walk
  228.     mp44_stand_hit_rarm        weapon_mp44/minor_pain/mp44_stand_hit_rarm.skc                autosteps_walk
  229.     mp44_stand_hit_larm        weapon_mp44/minor_pain/mp44_stand_hit_head.skc                autosteps_walk
  230.     mp44_stand_hit_leg        weapon_mp44/minor_pain/mp44_stand_hit_leg.skc                autosteps_walk
  231.             
  232.     //Crouch//
  233.     mp44_stand_hit_head01        weapon_mp44/minor_pain/mp44_crouch_hit_front.skc        random    autosteps_walk
  234.     mp44_stand_hit_head02        weapon_mp44/minor_pain/mp44_crouch_hit_torso.skc        random    autosteps_walk
  235.     mp44_stand_hit_head03        weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc    random    autosteps_walk
  236.     mp44_stand_hit_uppertorso01    weapon_mp44/minor_pain/mp44_crouch_hit_front.skc        random    autosteps_walk
  237.     mp44_stand_hit_uppertorso02    weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc    random    autosteps_walk
  238.     mp44_stand_hit_lowertorso01    weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc    random    autosteps_walk
  239.     mp44_stand_hit_lowertorso02    weapon_mp44/minor_pain/mp44_crouch_hit_front.skc        random    autosteps_walk
  240.     mp44_stand_hit_back01        weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc    random    autosteps_walk
  241.     mp44_stand_hit_back02        weapon_mp44/minor_pain/mp44_crouch_hit_front.skc        random    autosteps_walk
  242.     mp44_stand_hit_rarm        weapon_mp44/minor_pain/mp44_crouch_hit_rarm.skc                autosteps_walk
  243.     mp44_stand_hit_larm        weapon_mp44/minor_pain/mp44_crouch_hit_front.skc            autosteps_walk
  244.     mp44_stand_hit_leg        weapon_mp44/minor_pain/mp44_crouch_hit_torso_flyback.skc        autosteps_walk
  245. }
  246.